TECHNOLOGY
- Concepts, Symbolic and electronic use all together is the biggest and stablished goal.
- We can see the goals in the activities in classroom.
- The more tool, the more resources.
- My goals are not my students goals.
- As teachers we have to find connection between our student's goals and our goals.
- If we can find a connection between our goals and student's goals, this is called authentic learning ,so students will be able to share their creations.
- Affordances offer us do we need.
- We are teacher so we are designers and our students are the builders.
- Designers create and put on things together.
- In conclusion

Hi Lily! In order to elaborate a little more on your bullet points, I want to add a little about what I have learned in the DDLS program at GMU. As a teacher designer, creating a lesson which includes an authentic problem and technology allows learners to become critical thinkers, problems solvers, and prepares them to be future-ready members of society. A well-designed lesson not only has an authentic problem, but learners are given a clear outcome as to what they are required to create as a final product. A teacher as a designer takes into account what their students need to know in order for them to reach the intended learning goal and plans activities (background building, constructing, and sharing) to engage the learner throughout. It's also critical to include an educational affordance analysis to make certain the right technology is used in the lesson to enhance the content and learning activities. Finally, an exit experience is essential to allows the learner to summarize, reflect, and apply closure to what they've learned.
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